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I really liked this concept! I did have to brute force the cat level a bit, all the others seemed pretty logical.


This was pretty fun.  One thing that stood out was how incongruous that last sound effect was with respect to the rest of the game.  It's a bit of a jarring tonal shift, like a toll-booth on a roller coaster.

Thanks! Yeah, I wanted to create a startling, dissonant ending, by contrasting the sad final statement with the cheesy sound effect and fireworks from Windows XP Solitaire. But if it felt unintentional, then I pushed it either too far or not far enough.